Hermit
Public development Roadmap
Hermit Public Development Roadmap: August 2024 Update
About this page
The Hermit Public Development Roadmap is here to give the public a transparent overview of the stages of development of Hermit as the project progresses towards a final release for PC Gamers. This roadmap may not be comprehensive, and features may be added/removed as deemed appropriate by the developer.
Since Hermit is being programmed entirely by a single solo developer, timeframes are estimates only and may be subject to change.
Core Game Infrastructure: AI Perception & Behaviour States
Complete
Core Game Infrastructure: Humanoid Locomotion
Complete
Core Game Infrastructure: Melee AI Combat
Complete
Core Game Infrastructure: Magic AI Combat
Complete
Core Game Infrastructure: Airborne/Flying AIs
In Progress
Core Game Infrastructure: NPC Crowd system & Placed-In-World Working AIs
Complete
Core Game Infrastructure: NPC Dialogue System
Complete
Core Game Infrastructure: Map & Compass
Complete
Core Game Infrastructure: Attributes & Abilities System
Complete
Core Game Infrastructure: Savegame System
Complete
Core Game Infrastructure: Level Streaming, Level Transitions, & Load Screens
Complete
Core Game Infrastructure: Main Menu, Escape Menu, & Settings UI
Complete
Core Game Infrastructure: Player HUD
Complete
Core Game Infrastructure: Weapons, Combat & AI Token Systems
In Progress
Core Game Infrastructure: Faction Standings
Complete
Core Game Infrastructure: Crafting Systems
Complete
Core Game Infrastructure: Plants, Trees, & Seasons
Complete
Core Game Infrastructure: Items & Inventory
Complete
Core Game Infrastructure: Musics & Sound Design
Not Started
Core Player Infrastructure: Modular Main Character
Complete
Core Player Infrastructure: Player Interaction & Interaction UI
Complete
Core Player Infrastructure: Journal UI & Quest System
Complete
Core Player Infrastructure: Donkey Companion
Complete
Core Player Infrastructure: Death States
Not Started
Materials & Shaders: Ocean & River Shaders
Complete
Materials & Shaders: Landscape & Procedural Foliage
Complete
Materials & Shaders: World Static Meshes
Complete
World Building: Books & Notes
In Progress
World Building: Towns & Cities
In Progress
World Building: Quests & Dialogue
In Progress
World Building: Dungeons & POIs
In Progress
Miscellaneous: GDD &Technical Documentation
Complete