Hermit

Public development Roadmap

Hermit Public Development Roadmap: August 2024 Update

About this page

The Hermit Public Development Roadmap is here to give the public a transparent overview of the stages of development of Hermit as the project progresses towards a final release for PC Gamers. This roadmap may not be comprehensive, and features may be added/removed as deemed appropriate by the developer.

Since Hermit is being programmed entirely by a single solo developer, timeframes are estimates only and may be subject to change.

Core Game Infrastructure: AI Perception & Behaviour States

Complete

Core Game Infrastructure: Humanoid Locomotion

Complete

Core Game Infrastructure: Melee AI Combat

Complete

Core Game Infrastructure: Magic AI Combat

Complete

Core Game Infrastructure: Airborne/Flying AIs

In Progress

Core Game Infrastructure: NPC Crowd system & Placed-In-World Working AIs

Complete

Core Game Infrastructure: NPC Dialogue System

Complete

Core Game Infrastructure: Map & Compass

Complete

Core Game Infrastructure: Attributes & Abilities System

Complete

Core Game Infrastructure: Savegame System

Complete

Core Game Infrastructure: Level Streaming, Level Transitions, & Load Screens

Complete

Core Game Infrastructure: Main Menu, Escape Menu, & Settings UI

Complete

Core Game Infrastructure: Player HUD

Complete

Core Game Infrastructure: Weapons, Combat & AI Token Systems

In Progress

Core Game Infrastructure: Faction Standings

Complete

Core Game Infrastructure: Crafting Systems

Complete

Core Game Infrastructure: Plants, Trees, & Seasons

Complete

Core Game Infrastructure: Items & Inventory

Complete

Core Game Infrastructure: Musics & Sound Design

Not Started

Core Player Infrastructure: Modular Main Character

Complete

Core Player Infrastructure: Player Interaction & Interaction UI

Complete

Core Player Infrastructure: Journal UI & Quest System

Complete

Core Player Infrastructure: Donkey Companion

Complete

Core Player Infrastructure: Death States

Not Started

Materials & Shaders: Ocean & River Shaders

Complete

Materials & Shaders: Landscape & Procedural Foliage

Complete

Materials & Shaders: World Static Meshes

Complete

World Building: Books & Notes

In Progress

World Building: Towns & Cities

In Progress

World Building: Quests & Dialogue

In Progress

World Building: Dungeons & POIs

In Progress

Miscellaneous: GDD &Technical Documentation

Complete

Updates coming Q2-Q3 2025.